About TD Games

BOUT THE TD GAME: TD is a postmodern consultation game that Lewis Carroll seems to have invented. As with the croquet match in Alice in Wonderland, the balls and hedgehogs that move on their own, the mallets are pink flamingos that have a will of their own, and the loops are soldiers who move themselves from one end of the playing field to the other (Deleuze, 1990: 58).  Modern OD was much are acquainted with games that made sense, where the objects did not move, where the rules were agreed to by most of the players, and where the score board reflected simple statements of profits and losses. In TD, the game have few preexisting rules, and new ones get invented with each move by the players cast into a network of relationships.  Consultants are called upon to bring some sanity to the game by looking to a new sense. They are invited to consult in ways that people with conflicting agendas can communicate, and enter into dialog, and imagine more enriching ways of working together. And these ways are more than profit and loss, they are about ethical and sustainable ways of managing the global economy.

INSTRUCTIONS: Review each square for a working understanding of 16 disciplines which are somehow involved in Transorganizational theory and praxis. Press any Symbol on any Game Board Square on the Monopoly-style board that follows. You will find an overview of the disciplinary perspectives that construct a given square. Then press hot links to go to hundreds of other documents within each square.  There are three levels of play and each square on the Gameboard is written to accommodate the three levels of play:

Level 1 - Novice Level - Rules of how TD Game is played in real world:

  1. Gurus Develop Large System Change and Networking models
  2. They build a training seminar for trainers
  3. A following of Ph.D. consultants begins to do research to affirm each model
  4. Disciples defend from all other models on the board
  5. Comparative research across 16 models is taboo
  6. I Attend TD and Large System Change Deprogramming Classes to break out of one model mindset

Level 2 -Masters Level - How to use TD Gameboard square , as pedagogical tool. If you are assigned here as part of a class project, then please become a Square Master (This can be done with a roll of the dice, digging into the material and finding how how that square works). In this way you can move from beginner to master levels of TD understanding, and sharing your understanding with other students of the game.

The purpose of Level 2 is for a class or workshop to compare and contrast the 16 approaches, and find their strengths and weaknesses.  One option is for people in a class, section, or workshop to each take a different Gameboard square and propose how a network problem could be addressed using that methodology. A sample problem is how to TD to enhance the opportunity to bring Spaceport to New Mexico. There are many other networks and problems to address. However, you are only at the first level of TD knowledge where you explore the basic TD squares as if they had no inter-connections. This activity prepares one for Level 3.

Level 3 - Post-Ph.D. Level - Once you are familiar with all 16 squares, begin to craft hybrid approaches, taking the best from each. Most important, begin to do comparative research across methodologies.

The purpose of Level 3 play is to explore subterranean interdisciplinary (intertextual) strands connecting various squares into what Deleuze would term rhizomes. (Press here) for TD Rhizome Gameboard. Do not go until you explore this level of you will get lost and be eaten by a gnome.


Bookings and Engagements:

Click Links below for details

    TD ICEND© DIAGNOSIS, PROCESS CONSULTATION AND EVALUATION TOOLS:

TD Consultation - The ICEND Model ICEND© = Interactive, Communicative, Experiential, and Network Development. 

ICEND DIAGNOSIS TOOLS

Storytelling Organizations and TD Networks are hybrids of four narrative frames

Read the tutorials on fill out a Narrative Diagnosis:

I will send you the results. 

Bureaucratic Narrative Chaos Narrative
Quest Narrative Postmod Narrative

Ante Narrative (the bet you can tell a story that will change the world).

 

Rather than pigeon hole an entire organization and its storytelling systems into one or the other, we look at how these four ideal types of organizational narrative interact and interpenetrate one another.  We include an easy to use Web-base story sharing tool so that text can be collected from EVERYONE in the organization and across the networks with anonymity.  We then set about the task of analyzing the stories to get a read of the network dynamics in play. Storytelling Organization theory suggests that as multiple storytellers, including multiple organizations, interact, they memorialize and selectively forget history.  (Narrative Frames). Storytelling is important because of questions about who participates, whose voices get heard, and who decides for the Interorganizational domain the collective story that will be told. Stakeholder from differing narrative frames need to understand in order to interact.

 

 

ICEND PROCESSES OF NETWORK DEVELOPMENT

 

 

ICEND PROCESSES OF NETWORK EVALUATION

 

MORE SPECIALIZED SERVICES

TD GREEN - Grace Ann and David teach environmental auditing and accounting methods with a focus on TD networks.  While environmental auditing practices are developed in ISO14000 firms and in European firms and colleges, it is not a widely understood practice in the United States. Grace Ann and I have done several workshops in Juarez, Mexico. Green Accounting Gameboard.

www.HORSESENSEatWORK.com  is management and executive development workshop.

 

Please Contact David Boje or Grace Ann Rosile for booking info. 

See TD TOOL KIT of Diagnosis, Process Consultation and Evaluation Tools


REFERENCES

 

 

 


    MOVE BETWEEN Gameboard SITES

 

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