Explanation: Welcome to the Rhizome Labyrinth. The purpose of this page is to begin the RHIZOMATICS of TD Gameboard. As you descend beneath the ground you will be exploring root systems of systems and subterranean networks of networks. We rely on the lamplight of the rhizomatics theory of Deleuze and Guattari (1987) in their book One Thousand Plateaus to allow us to see the darkness of the labyrinth. We assume you have familiarity with the perspectives (disciplines & ontologies) of the 14 TD Gameboard Squares. If not return to TD Gameboard and review each of the 14 squares. Only square masters of the TD Gameboard can enter the Rhixome Labyrinth.
We will now be exploring various Rhizomatic strands of relationship among the squares. A Rhizome is not about some tree of knowledge of TD disciplines. A rhizome is the interlaced connections among the roots of many trees. Rhizomatics explores the subterrain. We are digging among the philosophical roots of TD Gameboard to unearth TUBERS. We left cryptic messages on the TD Gameboard among the various sques to give you hints of tubers. A tuber is defined as a network of intersecting roots that have cohered and grown into a HOLON (press here) that retains strands to its respective disciplinary initiators.
We dig to find tubers. The assumption we make is that TD interdisciplinary work can be envisioned and is going on in praxis in rhizomatic ways that makes for tubers. Easy examples of TUBERS: TD1, TD2, TD3, and TD4 have roots that connect the first four squares into several tubers, that the respective square-masters and disciples rarely reference one another (TD with a number refers to squares in the TD Gameboard). TD5 and TD9 are intertwining to form a tuber. In tuber digging work postmodern storytelling is used to deconstruct problem-saturated networks while simultaneously an appreciative inquiry takes place to find remnants of past success that can be stitched into a restorying. Consider appreciative inquiry doing a deviation counteracting loop in its digging, while restorying does a deviation-amplifying loop to break out of dominant tubers.
More complex tubers are formed of more than two tuber strands. As the various tubers form among two or several TD Gameboard squares, we assume that more complex inter-tuber relationships are beginning to be networked in domains of action and praxis. The result is a dynamic inter-tuber network within networks, systems within systems, and holons within holons. Tracing the labyrinths of this inter-tuber network allows us to gain understanding of transpersonal, transgroup, transorganizational, transystem, and transnational phenomenon. It is more than embedding these transcontexts, it is seeking a veiled peek at the collective dynamics of inter-tuber behavior among networks of persons, groups, organizations, systems, and nations on the many simultaneous local and global stages of late capitalism.
Tamara
Networks - One final assumption: we assume that there are networks of Tamara
Organizations. Each Tamara Organization (see TD 9 & 10) is a polyphonic
and polycentered networking of simultaneous storytellings among wandering
spec-actors. A spec-actors (see TD12) is a spectator turned actor and we
assume that only in extreme cases of hegemony (see TD14) does one story
one on stage define an organization. More frequent is a de-centered arena
of many spec-actors chasing, tracing, constructing and deconstructing stories
in the Tamara Organization. To understand this we explore the tuber of
festival-spectacle, postmodern theatrics, restorying, and TD. At this inter-tuber
transorganizational level, various Tamara Organizations (be they mono-logic
in their telling or poly-logical) form Tamara Transorganizational Networks
that can allow festivals within spectacular manifestations. To understand
the collective dynamics of these trans-tuber realms requires interdisciplinary
work we are initiating in the Rhizomatic Gameboard. The focus of the Rhizomatic
Gameboard is no longer to compare and contrast the disciplines on the tree
of TD knowledge it is to search for rhizomes of interdisciplinary theory
and praxis. PRESS
HERE to Enter
TD Rhizomatic Gameboard Area
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1.
Forming TD2 Networks of Community Organizations
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2. PDPD-Participative
Design for Participative Democracy (more TD2)
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P
3. All other
non-Emery Search Conference and Sociotechnical Systems Models
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C 4. Action Research, Cooperative Inquiry, Action Science |
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STOP 14.
Attend Deprogram Classes Critical Theory
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5. Appreciative
Inquiry
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| ( 13. Network Organizations/ NETSIM | ?6.
Reengineering & new Wow and Reinventing Government
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12.
Postmodern
Theatrics
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;7. Frameworks | ||
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11. Festival
and
Spectacle
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t
10. Transorganization
Development |
J 9. Restorying and Narrative Therapy | [ 8. Mythmaking Systems/Open Speces |
PAPERS TO HELP GIVE YOU BACKGROUND:
Transorganizational Development and the Death of OD
By David
M. Boje October 3, 1999 (press
here)
Press to return to TD
tables or to TD Game
Board or dfor
a TD narrative.