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Essays
Published
Essays | Rhetoric
| Critical Theory | Literature
| Science Fiction | Video
Games
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Published
Essays
Verhulsdonck,
G & Morie, J.F. (Under review). Body/Persona/Action!
Emerging Non-Anthropomorphic Interaction and Communication in
Virtual Worlds. International Conference on Advances in
Computer Entertainment Technology 2008. Yokohama, Japan, Dec
2008.
Verhulsdonck,
G. Issues
of Designing Gestures into Online Interactions: Implications
for Communicating in Virtual Environments. Proceedings
of Special Interest Group Documentation and Online
Communication 2007, El
Paso, TX, October 29-31, 2007. New York: ACM Press. pp.26-33.
Verhulsdonck,
G. (2007). Digital
Spaces, Different Roles, Different Faces: The Importance of
Gestures for Task-Oriented Communication & Performance in
Virtual Environments. (Poster Presentation). Proceedings
of IEEE Professional Communication Conference 2007.
Seattle, WA, Oct 1-3. (CD-Rom), October 2007, Computer Society
Press, October 2007.
Verhulsdonck,
G. (2007). Collaborative Virtual Environments: How
Philosophical Perspectives May Integrate E-Learning and Online
“Places” in Reformation:
The Teaching and Learning of English in Electronic
Environments
(eds. Richard Matzen, Jia-Yi Cheng-Levine, and Ying-hsueh Hu).
Taiwan: Bookman.
Verhulsdonck,
G., & Jeffery, C. (2005). Remembrance
of things past: Using maps and routes to navigate through
virtual environment experiences. To appear in Proceedings
of the Thirty-Ninth Hawai’i International Conference on
Systems Science.
Verhulsdonck,
G. (2005). Disciplinary mapping of Collaborative Virtual
Environments: Integrating a multi-user perspective in the
creation of online places. In 2005
Computers and Writing Conference Proceedings.
Stanford, CA: Bedford/ St Martin’s.
Published
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Rhetoric
Published
Essays | Rhetoric
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Critical
Theory
Late
Capitalism in Deleuze and Guattari's Anti-Oedipus
This
essay explains that instead of the emphasis on completeness,
unity, that the Oedipal figure represents, Deleuze and
Guattari focus on the incompleteness of the subject and how
this can facilitate various new social, economic and cultural
infrastructures (the idea of the rootless "rhizome").
Literature
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Science
Fiction
Cyberpunk:
Ontology, Epistemology, and (Post-)Humanism in William
Gibson's Neuromancer (Thesis).
In
this thesis I argued that humanism as a dominant philosophical
idea should be discarded with in order to discover the
post-human direction that technology is taking us. Using such
theorists as Donna Haraway, Fredric Jameson, Scott Bukatman,
Leo Marx, Jean Baudrillard, Walter Benjamin, Alan Turing,
Marvin Minsky, and Gilles Deleuze and Felix Guattari, I argued
that Gibson's novel is a prime example of a new literary
realism that describes the new post-human epistemological and
ontological notions advanced by technology and technological
innovations, and is more inclusive of the post-humanist
notions of subjectivity, knowledge, and self.
Alternate
Universes: Probability, Marxism, and Feminist Utopias in
Joanna Russ's The Female Man
Written while I was at
WVU for Dr. Robert Markley's Science Fiction course. This
essay is about Joanna Russ's feminist utopian novel, The
Female Man.
Using the Marxist framework of Fredric Jameson, as well as the
probabilistic theories of Heisenberg and others, I analyze the
alternate universes that are conjured up by Russ's narrative
and how they critique various gendered forms of social and
economic organization.
Published
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Video
Games
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