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Current
Projects
Rhetoric
of Virtual Environments:Verbal and Non-Verbal Communication in
Dyadic Negotiation Processes (Current) This
project (done for my dissertation) investigates how people use
verbal and non-verbal principles from orality and literacy in
virtual environments. Since virtual worlds allow for a sense of
embodiment, but require a more conscious effort at performing
that embodiment, how does this affect verbal and non-verbal
communication between two participants in a negotiation tasks
with multiple outcomes? Through a quasi-experiment using the
virtual environment Second Life,
I investigate whether or not people use non-verbals to persuade
others, and if they use gestures for interpersonal
(social, emotional) or interparty
(conversation markers and common ground) reasons. In addition,
my study investigates whether or not intercultural aspects
determine different approaches to non-verbal communication,
which may play into negotiation situations. This study was
conducted through the virtual world of Second
Life, and may have implications
for seeing how non-verbal communication may be rhetorically
used when gestures and non-verbal body language are performed
in virtual environments.
Virtual
Behavior: Non-Anthropomorphic Communication and Interaction in
Environments (Current) This
project investigates whether or not how role-playing affects
communication in virtual environments. While much is known
about human communication in virtual environment, not much is
known about those inhabiting non-human looking avatars. While
to some extent these non-human avatars retain human aspects,
their persistence and ability to roleplay may have implications
for the kind of communication behavior they display. In this
case, what kinds of communication takes place between such
avatars, and how do considerations of identity play into the
communication between avatars with varying degrees of
anthropomorphism?
Collaborative
Virtual Environments (2004-2006) I
was involved in Dr. Clint Jeffery's NSF- funded Collaborative
Virtual Environments group as part of the
Education/Courseware
Support and Interoperation Affinity Group. For this
research, I was interested in providing collaborative learning
support for students and instructors in virtual environments. A
lot of this research was tied to Computer-Supported Cooperative
Work (CSCW), collaborative online learning, and grounded in
social constructivist pedagogical theory. Dr. Jeffery and I
wrote a conference paper that was accepted at the Thirty-Ninth
Hawaii International Conference on Systems Science (HICSS)
based on course
content system of maps and tours based on a sociological
framework.
Learning
Games Initiative Lab (2005) During
2005, I was involved with the learning games initiative lab as
a consultant. Though much research remains to be done, video
games do provide an engaging way of learning over
current-traditional approaches to learning. My research is
related to research in video games since it addresses issues of
embodiment and learning through virtual environments.
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