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| Chapter 4 Twentieth-Century Pioneers in Classroom Discipline Unique Activity : Influences of Pioneers |
| What is a pioneer?
The American Heritage Dictionary of the English Language, 4th ed., 2000 defines pioneer. 1. One who ventures into unknown or unclaimed territory to settle. Wikipedia (http://en.wiktionary.org/wiki/pioneer Retrieved January 12, 2007) defines pioneer. Who are the pioneers in discipline for today's electronic learning environments? Chapter 4 describes how approaches to discipline prior to 1950 were authoritative, often harsh and punitive. The pioneers discussed in the chapter brought new ideas for fostering self-discipline, including group dynamics, behavior modification, lesson management, congruent communication, assertive discipline, and democratic teaching. Chapter 5 examines three approaches to discipline that provide bridges to the 21st century. Later chapters will expand on these and other ideas that can be effective in today's classrooms. Before you proceed to these chapters, work with a small group face-to-face or in an online chat room and imagine that you are an educational pioneer seeking new approaches to classroom discipline for today's learners who are impacted by electronic technology. In many ways, technology rich learning environments are "unknown wildernesses" of education today. You will develop a system of discipline that attempts to address prevention of online misbehavior, dealing with it when it happens, and educating students about responsible electronic network behavior. You are now the pioneers who will open up new ideas of thought! Imagine that you have an ideal physical classroom that is technologically rich (wireless laptops, MP3 players, PDAs, graphic calculators, cell phones, etc.) and 20 diverse students who have a wide range of technology experiences. Choose a learning level (PrekK-Grade 3, middle school grades 4-8, high school grades 9-12, or undergraduate college). Draft a philosophy, theoretical base, and practices for your pioneering technology rich classroom discipline system. Begin by investigating resources for responding to a few essential questions. Essential Questions to Investigate: http://www.educause.edu/ir/library/pdf/pub7101o.pdf - Educating the Net Generation, Diana Oblinger and James Oblinger, Editors, 2005. http://www.strugglingteens.com/archives/2003/4/cyber-ethics.html - Talking to teens about cyber ethics, Bob Krueger (Business Software Alliance). Answer the essential questions and draft the system. Be sure to cite the references. This task is a browsing activity that results in a "draft," not a full blown Personal System of Discipline. Post your draft System of Technology Rich Classroom Discipline on a course management tool (e.g. WebCT), Web site, wiki, or blog for further discussion. (Google Docs & Spreadsheets http://www.google.com/google-d-s/a2.html is a good place to start.) Invite interested "outside" educators to review the system and comment. Discuss online what you learned and what makes the system pioneering. How does feedback you receive from others enhance the System? |
| (To respond and save, please copy and paste questions and/or activities to a word processing document) |